I like the concept and the implementation of the theme, but i kept dying and i never really understood why until i started reading the description because there was no delay between dying and inputing something to respawn, so i kept skipping the text unintentionally
Yeah, sadly that is an issue. There was a slight delay working on my local machine where when a hole would form, you would fall down to the next floor at the same position you were at above, and then there'd be a splat of blood. Sadly the delay doesn't seem to be functioning at all in the actual build version so you both don't know what's happening AND can easily accidently skip the text. :(
I wanted to write more in depth text, but really ran out of time trying to get the procedural generation of the floor just right, and include a bit more of an opening, and well honestly lots of other stuff.
This was my first jam ever though so I really ran out of time attempting to do it all, hah. Getting the procedural generation of the floors and learning much more than I knew about sorting layers took me longer than I care to admit, lol. (The floors are different every time you play).
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I like the concept and the implementation of the theme, but i kept dying and i never really understood why until i started reading the description because there was no delay between dying and inputing something to respawn, so i kept skipping the text unintentionally
Yeah, sadly that is an issue. There was a slight delay working on my local machine where when a hole would form, you would fall down to the next floor at the same position you were at above, and then there'd be a splat of blood. Sadly the delay doesn't seem to be functioning at all in the actual build version so you both don't know what's happening AND can easily accidently skip the text. :(
I wanted to write more in depth text, but really ran out of time trying to get the procedural generation of the floor just right, and include a bit more of an opening, and well honestly lots of other stuff.
This was my first jam ever though so I really ran out of time attempting to do it all, hah. Getting the procedural generation of the floors and learning much more than I knew about sorting layers took me longer than I care to admit, lol. (The floors are different every time you play).
No problem man, we all start somewhere