A small experience about what we're willing to do for family.


This is my entry for Mini Jame Gam 21: https://itch.io/jam/mini-jame-gam-21
The theme of the jam was: Loop
With a special object requirement of: Pickaxe.

I wanted to add so much more, but this is my first game jam ever, and I'm still learning.
Really wish I had time to add sound though, oh well.

Sprite attributions:
Character Sprite from: 7Soul's RPG Graphics - Sprites Pack
(http://7soul1.deviantart.com/)

Pickaxe from : Shikashi's Fantasy Icons Pack v2
https://shikashipx.itch.io/shikashis-fantasy-icons-pack

Cave related sprites from :  cave_ by @analogstudios_
https://analogstudios.itch.io/cave

Known bugs:
Stairs will occasionally spawn partially overlapped.
Hole will occasionally happen overlapped with stairs.
There is supposed to be a bit of delay after you fall (where you can also see a blood splat) to indicate that you've fallen through the ground and died. It was happening on my local machine, not sure why it's not happening here in the upload.
"Floor: XX" really should be "Depth: XX", meant to change it and just lost track of it in the rush to finish an upload-able thing.



FAQ...Why did I die?
The delay correctly working, and sound effects would have made this much more clear, but so it goes...

Basically: The more you mine up the greater a chance for the floor to collapse on you and you to fall to your death. The theme of the jam was "Loop" and my idea of a loop was generations of a family mining here and dying here. There is no end state, the King always needs more.

StatusReleased
PlatformsHTML5
AuthorLuke
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard

Comments

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I like the concept and the implementation of the theme, but i kept dying and i never really understood why until i started reading the description because there was no delay between dying and inputing something to respawn, so i kept skipping the text unintentionally

Yeah, sadly that is an issue. There was a slight delay working on my local machine where when a hole would form, you would fall down to the next floor at the same position you were at above, and then there'd be a splat of blood. Sadly the delay doesn't seem to be functioning at all in the actual build version so you both don't know what's happening AND can easily accidently skip the text. :(

I wanted to write more in depth text, but really ran out of time trying to get the procedural generation of the floor just right, and include a bit more of an opening, and well honestly lots of other stuff.

This was my first jam ever though so I really ran out of time attempting to do it all, hah. Getting the procedural generation of the floors and learning much more than I knew about sorting layers took me longer than I care to admit, lol. (The floors are different every time you play).

No problem man, we all start somewhere